#pragma once
#include "IState.h"

namespace NS_AIPlay
{
    class CStateDead :
        public IState
    {
    public:
        CStateDead();
        virtual ~CStateDead();
    public:// IState
        virtual IState* HandleEvent(E_AI_EVENT_TYPE ev);
        virtual void OnEnter(ST_ACTOR& actor);
        virtual IState* OnProcess(ST_ACTOR& actor);
        virtual void OnExit(ST_ACTOR& actor);
    };

}

